HALO, 2016

{Projet Ecole de Design Nantes} {Adobe Illustrator}

The aim of the project was to create four illustrations about a cultural production.
I choosed to illustrate four major weapons of the video game Halo. I created very detailed illustration of these weapons in a flat design style.
To deal with the lot of detail, I divide each weapon into subpart, and organise each parts of these subparts logically and named them with the layer tool.